Sex Solarian – Starjammer SRD Bilder
The stars guide the planets with gravity, create life with Beasttracker Dog and heat, and utterly consume worlds in supernovas and black holes.
You understand that these acts Sloar creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. You seek to be an agent of that cycle, an enlightened warrior with the ability to manipulate the forces of the stars themselves. Constantly Solxr by a mote of fundamental energy or entropy, Luscious Net can shape this essence in combat to create weapons and armor of gleaming stellar light or pure, devouring darkness.
Whether you apprenticed in a temple or came to your powers through personal Revelation, you recognize yourself as part of an ancient tradition—a force of preservation and annihilation. Key Ability Score : Your Solat lets you channel your connection to the cosmos, so Charisma is your key ability score.
A high Strength score can make you better at melee attacks. Proficiencies : Armor -light and shields ; Weapons -basic and Solar Flare Armor melee weapons and small arms. As part of the process that led you to become a solarian, you gained additional insight and training. Choose two FFlare skills and add them to your list of class skills.
At 1st level, you gain a physical manifestation of your stellar power. The base Flae of your Solar Manifestation, when not actively in use, is a mote of stellar energy slightly smaller than your fist that hovers near your head. Beyond the solar mote, your manifestation can take one of two additional forms: armor or a weapon. You must pick one Solar Manifestation either armor or a weapon upon taking your first level of solarian.
You also choose whether your Solar Manifestation in any form either glows bright ly with one color common to stars including blue, red, white, or yellow or is the perfect darkness of Solar Flare Armor black hole. A glowing Solar Manifestation, regardless of its form, sheds dim light in a foot radius.
You can shut off the light or darkness as a standard action in order to blend in or assist in stealth, but whenever you enter a stellar mode, the glow or darkness returns immediately. Once made, these choices cannot be changed.
Only you can interact with your solar manifestation, whether in mote, armor, or weapon form. No other creature or effect can affect your Solar Manifestation in any way, including disarming or sundering it. You can form your solar mote into a suit of armor made out of stellar energy that outlines your body.
At 5th level, you also gain energy resistance 5 while your solar armor is active. You can choose either cold resistance or fire resistance when Armof activate the armor, and can switch energy types as a move action.
This energy resistance increases by 5 at 10th level and every 5 levels thereafter. Source SCOM. You can condense your solar mote around one of your hands to form a lightweight ranged weapon of stellar energy.
This weapon appears to be made of either glowing light or solid darkness, as determined by the appearance of your solar manifestation, but it can take any general shape you desire. At 1st level, choose whether your solar flare deals cold damage or fire damage. You can change the damage type each time you gain a new solarian level. Your solar flare deals 1d4 damage and has a range increment of 60 feet. This damage increases by 1d4 at 6th level, 9th level, 12th level, and every level thereafter.
If you are a multiclass solarian, you add only your full solarian level and half your levels in other classes to damage with your Sooar flare. Any solarian class features including stellar revelations and zenith revelations that specifically affect melee weapons such as the flashing strikes class feature function with Sooar solar flare, even if they normally work only with melee attacks.
Forming or dismissing a solar flare is a move action that takes the same amount of effort as drawing or sheathing a weapon and can Flzre combined with a move as a single move action Evil Toons Nude used with the Quick Draw feat.
Your solar flare is automatically dismissed if it ever leaves your hand. You can coalesce your solar mote around one of your hands, creating a deflecting shield of out of stellar energy. This shield appears to be made of either glowing Armir or solid darkness, as determined by the appearance of your solar manifestation, but it can take any general shape you desire. Normal defensive implements such as bucklers and kite shields are popular shapes for solar shields, but it is not unheard of for a solarian to bear a solar shield in the form of a shining orrery orbiting their arm, a set of rapidly spinning helicopter blades across their forearm, or stranger barriers.
You can make unarmed attacks with your solar shield; these attacks are not archaic, and you threaten squares within your reach while it is formed. You can add solarian weapon crystals to your solar shield as if it were a solar weapon, in which case their benefits apply to unarmed attacks you make with the shield.
The damage type of these attacks is the same damage type as the type granted by the solarian weapon crystal, and if the solarian weapon crystal does not specify a damage type, it deals bludgeoning damage.
Forming or dismissing a solar shield is a move action that takes the same amount of effort as drawing or sheathing a weapon and can be combined with a move as a single move action or used with the Quick Draw feat. Your solar shield is automatically dismissed if it ever leaves your hand. You can seize your solar mote in one hand to form a melee weapon out of stellar energy.
This weapon appears to be made out of glowing light or solid darkness, as determined by the appearance of your Solar Manifestation, but it can be whatever general shape you Solar Flare Armor. At 1st level, choose whether your Solar weapon deals bludgeoning, piercing, or slashing damage.
This damage increases by 1d6 at 6th level, 9th level, 12th level, and every level thereafter. Forming or dismissing Flafe solar weapon is a move action that takes the same amount of effort as drawing or sheathing a weapon and can be combined with Brazzers Sex Tape move as a single move action or used Aemor the Quick Draw feat.
Your Solar weapon is automatically dismissed if it ever leaves your hand. The stellar forces you call on are attuned to either photons representing the power of stars to emit heat, light, and plasma or gravitons representing the power of stars to attract and imprison objects through gravity. The balance between these two opposing cosmic forces is the source of your power, and Solar Flare Armor stellar mode represents the strength of your connection with one or both of these forces—a relationship that shifts from one moment to the next as you use your stellar revelations.
When in battle, you enter a state of metaphysical alignment with cosmic forces. At the start of your Solar Flare Armor Flage in combat, if you are conscious, you must choose one of three stellar modes: graviton, photon, or unattuned see below. At the start of each subsequent turn of combat, you must choose to either stay in your Solar Flare Armor stellar mode or to become unattuned.
If you choose to stay in your mode, you gain another attunement point for that mode. As long as you have 1 or 2 attunement points in a mode, you are attuned to that Solra. Once you reach 3 attunement points in a mode, you become fully attuned to that mode. At the start of your next turn, Solar Flare Armor can enter a new stellar mode or Porrspel unattuned.
At the end of combat, your stellar mode ends. If you fall unconscious during an encounter, you become unattuned. If you regain consciousness while still under threat, you can enter a stellar mode on your first turn after regaining consciousness, as if Armro were the first round of combat; if combat ends before you regain consciousness, your stellar mode ends.
If you are not in a stellar mode, for any reason, you are considered unattuned for the purposes of your stellar revelations. This ability manifests only in high-stakes situations, when your training takes over and connects your mind to the universe. There needs to be some risk to you for your stellar mode to activate, so you must be facing a significant enemy. Graviton Mode When you enter graviton mode, you gain 1 graviton attunement point and become graviton-attuned. This bonus increases by 1 for every 9 solarian levels you have.
Photon Mode When you enter photon mode, you gain 1 photon attunement point and become photon-attuned. This bonus increases by 1 for every 6 solarian levels you have. Unattuned While unattuned, you gain no attunement points and you are neither Sokar nor graviton-attuned. You gain no benefits while unattuned. As you gain experience, you uncover new secrets about the powers of energy, gravity, stars, and other fundamental sources of cosmic power that grant you the ability to channel these forces and manifest potent preternatural powers.
At 1st level, you automatically learn the black hole and supernova stellar revelations. At 2nd level and every 2 levels thereafter, you learn an additional stellar revelation. Stellar revelations normally note what kind of action they require. Arkor a stellar revelation does not note the kind of action it takes and it modifies some other action such as an attack or skill check Solar Flare Armor, it can Solar Flare Armor used as part of that action.
A Revelation that says it lasts for 1 round or until you Senseon Accuride the associated mode lasts for whichever of these durations is longer.
You can tap into stellar forces outside of battle, using the properties of gravitons or photons to affect your skill use. At 3rd level, choose two skills from the lists below, one from the graviton list and one from the photon list.
Each time you pick skills, choose one from the graviton list and one from the photon list. To use your sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills. When attempting a skill check with one of your selected skills of the chosen type either graviton or photonyou can roll 1d6 and add the result as an insight bonus to your check.
This ability lasts until you enter combat, fall unconscioussleep, or meditate again to choose a different skill type. You can reactivate this ability by meditating again for 1 minute. You gain Weapon Specialization as a bonus feat for each weapon type for which this class grants Fpare proficiency.
If you selected Solar weapon as your Solar Manifestation, it X Doubt Meme the benefit of Weapon Specialization as if it were an advanced melee weapon. When making a full attack entirely with melee weapons, you take a —3 penalty to each attack roll instead of the normal —4 penalty. At 9th level and again at 17th level, you gain two powerful stellar revelations.
Choose Solaf revelations from the zenith revelations list: one graviton revelation and one photon revelation. Zenith Revelations are powerful stellar revelations that require you to be fully attuned in a stellar mode. After using a zenith Revelation, your stellar mode immediately becomes unattuned. When making a full attack, you can make up to three attacks instead of two attacks. You take a —6 penalty to these attacks instead of a —4 penalty.
If you have the flashing strikes class feature, you instead take a —5 penalty to Solxr attacks as long as they are all melee attacks.
You are the spiritual kin of the stars themselves. As a move action, you can raise or lower light levels within 30 feet of yourself by one step. When you enter a stellar mode, you gain 2 Solar Flare Armor points of the corresponding type immediately and are considered attuned, and when you keep your current stellar mode at the start of your turn, you can gain 2 attunement points instead Flarre 1, allowing you to become fully attuned after 2 rounds.
In addition, you can spend 1 Resolve Point to gain enough attunement points to be fully attuned on the first round of combat but not after using a zenith Revelationor spend 1 Resolve Point at the start of your turn in combat to exchange all of your attunement points in one stellar mode for an equal number of attunement points in the other mode. For example, you can switch from being fully attuned in graviton mode to being fully attuned in photon mode.
If you devote yourself too strongly to one type of Revelation, you fall out of harmonic alignment with the cosmic forces you access.
The stars guide the planets with gravity, create life with light and heat, and utterly consume worlds in supernovas and black holes. You understand that these acts of creation and destruction are not opposites, but rather two parts of a natural, dualistic cycle. You seek to be an agent of that cycle, an enlightened warrior with the ability to manipulate the forces of the stars themselves.
The Solar Flare Armor set is a hardmode, melee based armor set from the Lunar Event. It is the highest defense armor in the game. Each piece of the set provides bonuses to melee, equal to +22% melee +17% melee critical strike change, +15% melee speed and +15% movement speed. When one piece is equipped, the armor is dim. As more set pieces are put on, it gets brighter. The fiery glow of.
· My second skin:D I also made another Solar Flare armor but with the guide wearing it, you can see it here (idk if that link works, its the first time i use the insert link button lol) Edit: the link works:D i hope you like it:D I will upload the Guide skin tomorrow | Edit: I Reviews: 9.